

Or rather, I get no sense of awe or excitement what so ever from unlocking any new ship classes since there is no exciting combat dynamics to look forward to. Now, I don't really 'hate' the combat, it is just that it's so incredibly dull and uneventful. I LOVE IT!!! 0 badges Send private message You allway need to know the enemys actual choice of weapon.

You can't just swarm the enemy or win just because you have bigger ships. This way, fleets stay dynamic and scientific reasearche makes sense. You need to have the right combination for every new enemy you encounter. I lost 2 ships (out of 10) because bad luck in one fight, and autosolve in another.Īnd because there is no perfect combination of weapons and armor, there is no "perfect fleet"! So this way, you can't just win by fleetsize, choise of weapon or Heros. I improved my fleet, with FLAK and Laser and managed to destroy about 20 fleets of the Sowers in one system (each fleet with 5-7 ships) with only ONE fleet + Hero. The Sowers loved Missiles and just a bit kinetics. By attending the battle (not auto-solve) i was able to see, what weapons they used - and build my fleet accordingly. But after several rounds and with new scientific succes, it gets WAY BETTER! The possibilitys of armoring your ships as you wish, combined with a Hero and new cards (from scientific research) it gives you so many possibilities.įor example: After entering war with the sowers, i lost a Explorer ship to them.

0 badges Send private messageĪfter playing it for a whole while I am able to say that: The Battlesystem is awesome! Yea, sure it isn't the same as in other games like Sins of a Solar Empire, but it is something new AND very fun to play, when you knwo how.ĭuring the first rounds it IS sometimes boring, since you are just shooting with kinetics and hope to pick the right card. Some cards may not work as well in a pursuit battle as they do when broadsiding, others may work better in a chaotic battle where the ships are intermingled. More battle scenarios would greatly increase the replay-ability of battles. Sometimes you're chasing them, sometimes they're chasing you, and then it would be nice if sometimes both fleets were moving head on with each other. I wish there were a few different scenarios that played out. They survived through 13 battles before I disbanded them back into a system hanger to focus more on Dust generation. Using Dust Warhead ended the battle in about 15 seconds.

On my old game, before it started Heap erroring on turn 387, I had a fleet of three ships (final ship class for the Sophons) with a level 20 hero on them and they could take out entire fleets of at max 26 enemy ships without losing any on their side. The combat can be dull, but playing the right card can drastically change the outcome of a battle.Īlso I love tactical combat but after having played a few multi-player matches, specifically an 8 player one, turns were really starting to take a LONG time and tactical combat would make multi-player maps which already take a few hours or more to resolve take even longer.Įven having a maxed hero can make a difference.
